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THINK AS FAST  AS LIGHTNING

The Story :

You and your class were on a school trip to a close-by VET school, where you decided to check out an interesting room.

However, after you enter the room, the door closes, and you cannot open it...

Can you get out before the teacher notices your absence?

Material
Collection

In this escape room you will immerse in the 

MECHATRONICS 

and cover the following related skills and typical tasks:

  • Maths
  • Electronics
  • Arduino
  • Binary
  • Colour code

Learning outcomes:

  • Knowledge about the combination of disciplines that are present in Mechatronics.
  • Knowledge about the basic physical components in Mechatronics.
  • Understand how programming can improve daily life.
  • Understand what a microcontroller is, and some of its functionalities.

Time Frame:

  • 60 minutes Preparation before playing (reading instructions, preparing materials)
  • 10 minutes Introduction of the players
  • 30 minutes Estimated game time for one group
  • 20 minutes for Follow up
  • 15 minutes Resetting the room after one play-through

Riddle Overview:

  • Timer
  • Find the Components
  • Maths Problem
  • Colour Riddle

Do you have any questions?

You need more info or have an idea how you could use an EscapeRoomSetting for your needs?

And don't know how to implement it? Then let us advise you?

Then call us, write an e-mail or use our contact form!

Phone: +49 335 56 21-2000
E-mail: info@escape2stay.eu

ESCAPE2STAY
MAKE VET YOUR FIRST CHOICE

ERASMUS+ KA2
Coordinator: IHK-Projektgesellschaft
2020-1-DE02-KA202-007427
2020-2023

 

Contact

Phone: +49 335 56 21 - 2000
E-mail: info@escape2stay.eu

Address

IHK-Projektgesellschaft mbH
Team ERASMUS+

IHK-Projektgesellschaft mbH
Puschkinstraße 12 b
15236 Frankfurt (Oder)
Deutschland

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The European Commission'ssupport for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.